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SANDAL2
A SDL2 Wrapper in C
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Contains all structures related to actions on element. More...

Go to the source code of this file.
Classes | |
| struct | Action |
| struct | ListAction |
| struct | ActionNode |
Typedefs | |
| typedef struct Action | Action |
| typedef struct ListAction | ListAction |
| typedef struct ActionNode | ActionNode |
Functions | |
| ListAction * | initAction (void(*action)(struct Element *, void *, double), double timing) |
| Create an action based on its behavior and the time it should take. More... | |
| ListAction * | setDataAction (ListAction *action, void *data, int shouldBeFreed) |
| Set the data bound to an action, if the action list contains more than one action, this call will fail. More... | |
| void | freeListAction (ListAction *action) |
| Free the memory of a list action. More... | |
| int | executeListAction (ListAction *action, struct Element *e, double time) |
| Execute a list action. More... | |
| ListAction * | generateChainedAction (ListAction *action,...) |
| Generate a list of chained action (the nth action execute after the (n - 1)th ended) More... | |
| ListAction * | generateParallelAction (ListAction *action,...) |
| Generate a list of parallel action. More... | |
| ListAction * | setForeverAction (ListAction *action, int isForever) |
| Tells that the action should run forever or not (by default, an action does not run forever) More... | |
| long long | addActionAtEndAction (ListAction *action, ListAction *toAdd) |
| add an action at the end of another one More... | |
| int | delActionToAction (ListAction *action, long long index) |
| remove an action inside another More... | |
| void | moveByActionFunction (struct Element *e, void *data, double spentTime) |
| function used by moveByAction() and left public to be used in self made action functions More... | |
| void | moveToActionFunction (struct Element *e, void *data, double spentTime) |
| function used by moveToAction() and left public to be used in self made action functions More... | |
| void | scaleByActionFunction (struct Element *e, void *data, double spentTime) |
| function used by scaleByAction() and left public to be used in self made action functions More... | |
| void | scaleToActionFunction (struct Element *e, void *data, double spentTime) |
| function used by scaleToAction() and left public to be used in self made action functions More... | |
| void | rotateByActionFunction (struct Element *e, void *data, double spentTime) |
| function used by rotateByAction() and left public to be used in self made action functions More... | |
| void | rotateToActionFunction (struct Element *e, void *data, double spentTime) |
| function used by rotateToAction() and left public to be used in self made action functions More... | |
| void | fadeInActionFunction (struct Element *e, void *data, double spentTime) |
| function used by fadeInAction() and left public to be used in self made action functions More... | |
| void | fadeOutActionFunction (struct Element *e, void *data, double spentTime) |
| function used by fadeOutAction() and left public to be used in self made action functions More... | |
| ListAction * | moveByAction (double x, double y, double time) |
| Generate a ListAction doing a translation during a given time. More... | |
| ListAction * | moveToAction (double x, double y, double time) |
| Generate a ListAction doing a translation during a given time. More... | |
| ListAction * | scaleByAction (double x, double y, double time) |
| Generate a ListAction doing a scale XY (only X if y == 0, only Y if x == 0) during a given time. More... | |
| ListAction * | scaleToAction (double w, double h, double time) |
| Generate a ListAction doing a scale XY (only X if y == 0, only Y if x == 0) during a given time. More... | |
| ListAction * | rotateByAction (double angle, double time) |
| Generate a ListAction doing a rotation during a given time. More... | |
| ListAction * | rotateToAction (double angle, double time) |
| Generate a ListAction doing a rotation during a given time. More... | |
| ListAction * | fadeInAction (int alpha, double time) |
| Generate a ListAction doing a fade in during a given time. More... | |
| ListAction * | fadeOutAction (int alpha, double time) |
| Generate a ListAction doing a fade out during a given time. More... | |
Contains all structures related to actions on element.
| long long addActionAtEndAction | ( | ListAction * | action, |
| ListAction * | toAdd | ||
| ) |
add an action at the end of another one
| action | : action to add another one to |
| toAdd | : action to be added, it will be freed if the add succeeded |
| int delActionToAction | ( | ListAction * | action, |
| long long | index | ||
| ) |
remove an action inside another
| action | : action to be modified |
| index | : index of the action to be removed |
| int executeListAction | ( | ListAction * | action, |
| struct Element * | e, | ||
| double | time | ||
| ) |
Execute a list action.
| action | : list to be executed |
| e | : element to call actions on |
| time | : time elapsed since last call of this function |
| ListAction* fadeInAction | ( | int | alpha, |
| double | time | ||
| ) |
Generate a ListAction doing a fade in during a given time.
| alpha | : value to reduce the element's alpha of |
| time | : duration of the action |
| void fadeInActionFunction | ( | struct Element * | e, |
| void * | data, | ||
| double | spentTime | ||
| ) |
function used by fadeInAction() and left public to be used in self made action functions
| e | : element on which the action is called |
| data | : a double* array of size 2 casted to void*. It MUST have the following format: [the delta to decrement alpha with, -1] the last value MUST be set to -1 before the first call, it will be modified inside the function those modifications NEEDS to be saved for the following calls |
| spentTime | : total spent time since the beginning of the action (in percent from 0 to 1) |
| ListAction* fadeOutAction | ( | int | alpha, |
| double | time | ||
| ) |
Generate a ListAction doing a fade out during a given time.
| alpha | : value to increase the element's alpha of |
| time | : duration of the action |
| void fadeOutActionFunction | ( | struct Element * | e, |
| void * | data, | ||
| double | spentTime | ||
| ) |
function used by fadeOutAction() and left public to be used in self made action functions
| e | : element on which the action is called |
| data | : a double* array of size 2 casted to void*. It MUST have the following format: [the delta to increment alpha with, -1] the last value MUST be set to -1 before the first call, it will be modified inside the function those modifications NEEDS to be saved for the following calls |
| spentTime | : total spent time since the beginning of the action (in percent from 0 to 1) |
| void freeListAction | ( | ListAction * | action | ) |
Free the memory of a list action.
| action | : list to be freed |
| ListAction* generateChainedAction | ( | ListAction * | action, |
| ... | |||
| ) |
Generate a list of chained action (the nth action execute after the (n - 1)th ended)
| action... | : all list action of the list, needs to end by NULL |
| ListAction* generateParallelAction | ( | ListAction * | action, |
| ... | |||
| ) |
Generate a list of parallel action.
| action... | : all list action of the list, needs to end by NULL |
| ListAction* initAction | ( | void(*)(struct Element *, void *, double) | action, |
| double | timing | ||
| ) |
Create an action based on its behavior and the time it should take.
| action | : behavior of the action, takes 3 parameters : the element on which it will be applied, the data of the action and the total time elapsed since its beginning (in percent from 0 to 1) |
| timing | : duration of the action, it needs to be greater than 0 |
| ListAction* moveByAction | ( | double | x, |
| double | y, | ||
| double | time | ||
| ) |
Generate a ListAction doing a translation during a given time.
| x | : x offset |
| y | : y offset |
| time | : duration of the action |
| void moveByActionFunction | ( | struct Element * | e, |
| void * | data, | ||
| double | spentTime | ||
| ) |
function used by moveByAction() and left public to be used in self made action functions
| e | : element on which the action is called |
| data | : a double* array of size 7 casted to void*. It MUST have the following format: [the x delta, the y delta, 0, 0, 0, 0, 0] the last values MUST be set to 0 before the first call, they will be modified inside the function those modifications NEEDS to be saved for the following calls |
| spentTime | : total spent time since the beginning of the action (in percent from 0 to 1) |
| ListAction* moveToAction | ( | double | x, |
| double | y, | ||
| double | time | ||
| ) |
Generate a ListAction doing a translation during a given time.
| x | : new x value |
| y | : new y value |
| time | : duration of the action |
| void moveToActionFunction | ( | struct Element * | e, |
| void * | data, | ||
| double | spentTime | ||
| ) |
function used by moveToAction() and left public to be used in self made action functions
| e | : element on which the action is called |
| data | : a double* array of size 4 casted to void*. It MUST have the following format: [the x new value, the y new value, 0, 0] the last two values MUST be set to 0 before the first call, they will be modified inside the function those modifications NEEDS to be saved for the following calls |
| spentTime | : total spent time since the beginning of the action (in percent from 0 to 1) |
| ListAction* rotateByAction | ( | double | angle, |
| double | time | ||
| ) |
Generate a ListAction doing a rotation during a given time.
| angle | : angle offset |
| time | : duration of the action |
| void rotateByActionFunction | ( | struct Element * | e, |
| void * | data, | ||
| double | spentTime | ||
| ) |
function used by rotateByAction() and left public to be used in self made action functions
| e | : element on which the action is called |
| data | : a double* array of size 2 casted to void*. It MUST have the following format: [the angle delta, 0, 0, 0] the last values MUST be set to 0 before the first call, it will be modified inside the function those modifications NEEDS to be saved for the following calls |
| spentTime | : total spent time since the beginning of the action (in percent from 0 to 1) |
| ListAction* rotateToAction | ( | double | angle, |
| double | time | ||
| ) |
Generate a ListAction doing a rotation during a given time.
| angle | : new angle |
| time | : duration of the action |
| void rotateToActionFunction | ( | struct Element * | e, |
| void * | data, | ||
| double | spentTime | ||
| ) |
function used by rotateToAction() and left public to be used in self made action functions
| e | : element on which the action is called |
| data | : a double* array of size 2 casted to void*. It MUST have the following format: [the new angle, 0] the last value MUST be set to 0 before the first call, it will be modified inside the function those modifications NEEDS to be saved for the following calls |
| spentTime | : total spent time since the beginning of the action (in percent from 0 to 1) |
| ListAction* scaleByAction | ( | double | x, |
| double | y, | ||
| double | time | ||
| ) |
Generate a ListAction doing a scale XY (only X if y == 0, only Y if x == 0) during a given time.
| x | : scale value of x (percentage of modification with 1.0 == +100%) |
| y | : scale value of y (percentage of modification with 1.0 == +100%) |
| time | : duration of the action |
| void scaleByActionFunction | ( | struct Element * | e, |
| void * | data, | ||
| double | spentTime | ||
| ) |
function used by scaleByAction() and left public to be used in self made action functions
| e | : element on which the action is called |
| data | : a double* array of size 4 casted to void*. It MUST have the following format: [the x scale value, the y scale value, 0, 0] the last two values MUST be set to 0 before the first call, they will be modified inside the function those modifications NEEDS to be saved for the following calls |
| spentTime | : total spent time since the beginning of the action (in percent from 0 to 1) |
| ListAction* scaleToAction | ( | double | w, |
| double | h, | ||
| double | time | ||
| ) |
Generate a ListAction doing a scale XY (only X if y == 0, only Y if x == 0) during a given time.
| w | : new value of width |
| h | : new value of height |
| time | : duration of the action |
| void scaleToActionFunction | ( | struct Element * | e, |
| void * | data, | ||
| double | spentTime | ||
| ) |
function used by scaleToAction() and left public to be used in self made action functions
| e | : element on which the action is called |
| data | : a double* array of size 4 casted to void*. It MUST have the following format: [the x scale value, the y scale value, 0, 0] the last two values MUST be set to 0 before the first call, they will be modified inside the function those modifications NEEDS to be saved for the following calls |
| spentTime | : total spent time since the beginning of the action (in percent from 0 to 1) |
| ListAction* setDataAction | ( | ListAction * | action, |
| void * | data, | ||
| int | shouldBeFreed | ||
| ) |
Set the data bound to an action, if the action list contains more than one action, this call will fail.
| action | : action to bind data to |
| data | : data to be bound to the action |
| shouldBeFreed | : flag to tell whether or not the data should be freed |
| ListAction* setForeverAction | ( | ListAction * | action, |
| int | isForever | ||
| ) |
Tells that the action should run forever or not (by default, an action does not run forever)
| action | : action to be modified |
| isForever | : flag to set to the action |
1.8.13