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SANDAL2
A SDL2 Wrapper in C
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SANDAL2 window. More...
#include <Window.h>
Public Attributes | |
int | height |
int | width |
int | initHeight |
int | initWidth |
int | displayCode |
int | background [4] |
int | origin [2] |
SDL_Window * | window |
SDL_Renderer * | renderer |
struct ListElement * | liste |
EventWindow | events |
struct Window * | next |
unsigned | toDelete |
int | close |
int | newDisplayCode |
int | displayToChange |
struct ListDCElement * | current |
void * | data |
int | stop |
int | state |
int | focused |
Uint32 | ticks |
SANDAL2 window.
int Window::background[4] |
background color of the window
int Window::close |
tells whether or not the window should be closed
struct ListDCElement* Window::current |
current list of elements to display
void* Window::data |
data of the window
int Window::displayCode |
display code of the window
int Window::displayToChange |
tells whether or not the display code has to be changed
EventWindow Window::events |
behavior of the window to events
int Window::focused |
tells whether or not the window is focused
int Window::height |
current height of the window
int Window::initHeight |
initial height of the window
int Window::initWidth |
initial width of the window
struct ListElement* Window::liste |
elements in the window
int Window::newDisplayCode |
display code to be changed
struct Window* Window::next |
next window
int Window::origin[2] |
origin of the window (initialized at (0,0))
SDL_Renderer* Window::renderer |
renderer
int Window::state |
tells if window is in full screen or normal
int Window::stop |
tells whether or not all elements where removed
Uint32 Window::ticks |
ticks since last update call
unsigned Window::toDelete |
number of element to be deleted by the cleaner
int Window::width |
current width of the window
SDL_Window* Window::window |
true window